Posted in Philosophy

Epimenides Paradox

A Cretan named Epimenides once said: “All Cretans are liars.”
So if Epimenides is a Cretan and he is a liar, then the statement is false. But that means that Cretans tell the truth, and Cretans are in fact liars. So what is the truth? This paradox continues ad infinitum due to the self-referencing nature of the statement.

This is a well-known example of a logical fallacy, or a flaw in a logic. It is also referred to as the Liar Paradox, seen in: “This sentence is false”.
The power of a paradox is best portrayed in the following parable.

A wise woman who worked as a fortune teller was tried for being a witch. In her trial, the king demanded she tell a fortune. If the fortune was correct, she would be drowned. If the fortune was wrong, she would be burnt at the stake. The woman smiled, and replied: “I will be burnt at the stake”.

Posted in Philosophy

The Difference Between You And I

If you do it, it’s verbal abuse;  if I do it, it’s humour.
If you do it, it’s an affair;  if I do it, it’s romance.
If you do it, it’s graffiti;  if I do it, it’s art.
If you do it, it’s showing off;  if I do it, it’s romance.

If you do it, it’s being drunk;  if I do it, it’s entertainment.
If you do it, it’s foolish;  if I do it, it’s romance.
If you do it, it’s a lie;  if I do it, it’s the truth.
If you do it, it’s a scandal;  if I do it, it’s romance.

If you do it, it’s wasting time;  if I do it, it’s resting.
If you do it, it’s stalking;  if I do it, it’s romance.
If you do it, it’s your fault;  if I do it, it’s your fault.
If you do it, it’s insane;  if I do it, it’s romance.

If you do it, it’s impossible;  if I do it, it’s possible.

image

Posted in Philosophy

Cheshire Cat

As an important character in the book Alice in Wonderland, the Cheshire Cat is infamous for his non-sensical and strange questions and answers. But his words also carry a very strong philosophical message.
For example, when asked by Alice, “Would you tell me, please, which way I ought to go from here?” he replies:

“That depends a good deal on where you want to get to,” said the Cat. 
“I don’t much care where-” said Alice. 
“Then it doesn’t matter which way you go,” said the Cat. 
“-so long as I get SOMEWHERE,” Alice added as an explanation. 
“Oh, you’re sure to do that,” said the Cat, “if you only walk long enough.”

This directly applies to life: if you keep walking without giving up, you will eventually end up somewhere. Even if you are lost and without direction, life will, without a doubt, take you somewhere as long as there is hope. However, it also points out how it’s much more useful and time-conserving to know the destination you want to reach, also known as a “goal”.

Additionally, the Cat is well-known for his ear-to-ear grin, thus the term “grinning like a Cheshire Cat”. The origin of this cat is most likely from Cheshire, England, where cheese made from there were molded into the shape of a grinning cat.

Posted in Life & Happiness

Priority

This scenario psychoanalyses how you prioritise your life and what you place the most importance in.

You are out camping, but end up lost in the woods. It has become dark but luckily you find an empty cabin. Under the dim light, you discover the cabin is equipped with a fireplace, a stove, a lamp and a candlestick. In your backpack you only have one match.

What would you light first?

(Source: http://browse.deviantart.com/?q=match%20girl&order=9&offset=24#/d1dzl83)

Continue reading “Priority”

Posted in Psychology & Medicine, Special Long Essays

Lucid Dream

Dreams are wonderful things. Within a dream, nothing is impossible and the mind unleashes its full potential creativity. Is there a way to harness such power? The short answer is: yes.

Lucid dreams are defined as the state of being aware that you are in a dream. This means that unlike normal dreams, you know that you are dreaming. Although this may sound easy, it is quite hard to enter and stay in a lucid dream. Many people experience a lucid dream a few times in their life, but tend to pass it off as a normal dream or some paranormal event (many “out-of-body” experiences can be explained as lucid dreams).

The major difference between a normal dream and a lucid dream is the ability to control your dream. This concept is explored in detail in the movie Inception, where characters utilise the creative power of dreamspace, tricking the victim that they are in reality to manipulate information out of them. Inception is actually a great example of what a lucid dream is like: the architect can manipulate the dreamspace to her wishes, even going as far as ignoring the laws of physics and conjuring objects out of nothing. This ability is not exclusive to movies – you too can exert this power within your own dreams, every night.

The most important point to remember is that lucid dreams are based on memory. Reason being, if you cannot remember the dream, then it might as well not have happened. Also, you need the ability to distinguish a dream from reality, as otherwise it will pass you by without you realising. There are a few tips and tricks that can help the induction of a lucid dream.

Firstly, keep a dream diary – a record of every dream you have in excruciating detail. This not only trains your ability to remember dreams in detail, but also lets you prepare for when a lucid dream comes. So every morning when you wake up, record whatever you can remember from the night’s dream. Many people complain that they never dream, but this is false – they are merely forgetting it. After keeping a dream diary for at least a couple weeks, you will find that the frequency of dreams increase dramatically, with increasing creativity.

Secondly, look for dream signs. You will notice from your dream diary that certain things appear often in your dreams. This may be a certain person, an impossible object (such as the staircase from Inception), meeting a deceased person or something happening (e.g. falling). A classic example is a clock. In a dream, when you look at a clock (preferably digital) and blink, time suddenly leaps around, such as 3pm suddenly becoming 6pm. Looking for these signs in your surrounding can easily alert you to the fact that you are dreaming.

Lastly, do reality checks as often as possible. These are actions that confirm that you are in reality, or conversely if the check fails, that you are dreaming. Reality checks are represented as totems in Inception, and although the risk of “getting lost in a dream” is close to nothing in a lucid dream, it is an extremely useful tool. Reality checks (RC) are based on the fact that the laws of reality do not function in dreams. For example, a common RC is bending your fingers backwards. In real life, your fingers will only go back so far. In a dream, the fingers can touch the back of your hand: a definitive proof that you are not in reality. Other examples include breathing through a pinched nose, pinching yourself (no sensation in a dream) and… anything creative actually. The general rule is: “habituate what is not your habit” – i.e. make a habit of something that is not usually your habit, so you can do it in a dream as a RC.

After a few weeks practising using the above skills, prepare your mind for a lucid dream. Every night before going to sleep, keep thinking “I will dream” or “I will stay awake in my dream”. Continuous reinforcement directly increases your chance of “waking up” in your dream, and allows you to begin your journey into lucid dreams.

As mentioned above, within a dream, you have almost godly powers as you can manipulate the entire dreamspace to your will. However, there is a catch: you have to control the dreamspace. This may sound absurd, but it will be relevant when you have your first lucid dream. Dreams are like wild mustangs – they will spiral out of control as soon as you try to take control. For instance, a novice lucid dreamer (or, in Greek, oneironaut) will find that as soon as they acknowledge that they are in a dream, they will instantly wake up. This is a form of defence mechanism as the boundary of reality and dream is faded, causing your brain to become confused.

There are methods to help your stay in dreamstate. It has been suggested that when you notice signs of waking up (e.g. the surroundings become blurred and slowly disappear), spinning on the spot can prolong the dreamstate. Rubbing your hands together also helps. The duration you stay in the dream becomes longer as you become more proficient in lucid dreaming.

This is only the first step. The more you manipulate your dream, the more your brain will “reject” your dream-self. Again, this is seen in Inception (it is actually quite an accurate depiction of lucid dreaming). You will find that through practice, you not only lengthen your lucid dream, but also increase the power to manipulate things. In the advanced stage, you will not only be able to completely recreate the world around you, but also achieve flying and the ability to summon people.

A final point to learn about lucid dreaming is that there are two ways into a lucid dream: DILD and WILD.
The first, and the most common, type is Dream-Induced Lucid Dream. This is by far the easiest method. In DILD, you “wake up”, or become self-aware, in a dream and then continue to dream the same dream (except now it is lucid). It is easier to achieve this during a nap or when you go back to sleep after waking up in the middle of the night.

The second, and more advanced method, is the Wake-Induced Lucid Dream. WILD is when a lucid dreamer can go straight into a lucid dream from a state of alertness. This lets you enter a lucid dream anytime at will, and can be more powerful than a DILD. However, there is a catch. WILD easily induces sleep paralysis (see Sleep Paralysis) due to the forced induction of REM paralysis. This can be a horrifying experience for the unprepared, especially due to the nightmarish hallucinations it brings. But after practice and the correct mindset, you can easily vanquish this state with willpower, and freely enter a lucid dream. Sleep paralysis should not deter you from attempting lucid dreaming, for it is only a temporary side effect.

Lucid dreaming is one of the most useful skills one can learn. Not only does it let you explore your mind freely, you can go deeper to discover your subconscious (often through imagery), solve complex problems you couldn’t in real life and relieve the stress built up from reality. An interesting feature about dreams is that time is completely relative; this means you will enjoy a lengthy dream much longer than your actual sleep, giving you a better rested sleep. If you are lucky, you may even enjoy the delightful experience of a “dream within a dream” (or go even deeper).

Oneironauts, dream on.

Posted in Philosophy

The Truth Lies Within The Finger

A wise man points at the moon, but the fool looks at the finger. (Chinese proverb)

The wise man explains that his finger is not important and what should be looked at is the moon, but the fool carefully listens to him and thinks that he is a very good speaker. (a modern adaptation of the proverb)

The wise man pleads the fool to look at the damn moon, but the fool is only afraid and does not look up. (a very modern adaptation of the proverb)

The wise man finally gives up talking about the moon and instead starts talking about his finger, which he thinks the fool will be more interested in. The fool then says to himself, that the wise man is someone who is able to explain his own stories to others in an easily understandable manner, and that he can talk about any subject – even a random thing such as a finger. (an even more modern adaptation of the proverb)

When the wise man dies, the fool asks himself: “So really, what was it the wise man tried to explain to us lifting his finger so high?” (the ultimate adaptation of the proverb)

(from Paradise by Bernard Werber)

Posted in Philosophy

Two Clocks

There are two clocks: a still clock and a clock that is always a minute late.
Which clock is more accurate?

The answer is the still clock – it tells the correct time twice every day, but the other clock is always wrong despite the fact that it constantly ticks.
Sometimes when life gets you down, it is better to stop and rest instead of trudging on forever, always out of sync.

Posted in Science & Nature

Trophallaxis

One of the key characteristics of social animals is the act of helping other members of the society. People often think that nature is ruled by “the survival of the fittest” and selfishness for survival, but societies are common in the animal kingdom. For example, even insects, that people consider “inferior”, such as ants build massive empires and cities, forming an unbelievably intricate and efficient society.

In the wild, all animals must find food to live, but due to competition and the environmental conditions, there are days when an animal cannot find enough food. For times like this, ants have a second communal stomach which they fill with leftover food after a meal. They then approach a hungry colony member and offers it a meal. If the other ant accepts, the two ants then lock their mouths together and one ant brings up the food in the communal stomach into the other ant’s mouth. Benefaction such as this allows for a smooth functioning of the society.

There is another role of trophallaxis (the transfer of nutrients via the mouth-to-mouth route described above): communication. Ants rub their antennae together to identify each other’s pheromones, which acts as identification such as what colony they are from and their role in the colony. Some scholars suggest that trophallaxis is the origin of the kiss.

The act of offering pre-stored food to comrades is also found in vertebrates such as birds and bats. For instance, some species of birds feed, return to its nest and then vomits the food for the young to feed on.
Helping those in need to create an efficient and functional society, and reaping the rewards of quid pro quo: that is the way of the philosophy of 1 + 1 = 3.

Posted in Life & Happiness

Eleusis Game

The victory condition for this card game, named after an ancient Greek city, is quite simple: discover the pre-determined law via induction.
This game needs at least four people, with one person acting the position of God. God decides on a certain law (in the form of a single statement) and writes it down on a paper, thus creating the way of the universe
Next, the deck of cards is split evenly between the other players, then one person places a card in the centre. After “the world begins to exist”, God looks at the card and says “This card qualifies” or “This card fails”. The next player also places a card in the centre and the God judges whether it fits the way of the universe.

Players carefully study which cards qualify or fail to try discover the way of the universe. If someone thinks they figured the law out, he or she proclaims themself as the prophet, who begins to take over the role of God to announce whether the cards qualify or not. If at any point the prophet is wrong, he is dismissed. If the prophet correctly judges ten cards in a row, he states his hypothesised law and compares it to the piece of paper. The prophet wins if the two laws coincide, but is dismissed if it is not. When all 52 cards are played without a successful prophet, God becomes victorious.

However, as this is a game, the way of the universe cannot be too complex. To make it fun, the God player must devise a law that is simple yet difficult to discover. For example, the law “Alternate a card higher than 9 and a card lower than 9” is tricky as players tend to focus on picture cards or the colours of the cards. Also, laws such as “Only red cards qualify, except the tenth and thirtieth cards are disqualified” and “Accept all cards that are not the 7 of Hearts” are illegal, as they are too detailed. A God who comes up with such ways of the universe that cannot be found using logic and the scientific method loses his right to play the game. Ergo, the God must seek simplicity that is not easily conceived.

So what is the most successful strategy for this game? Even if there is the risk of being dismissed, proclaim yourself as the prophet as soon as possible for the best chance of winning.

(Sourcehttp://iraka.deviantart.com/art/Playing-his-cards-right-55647521?q=boost%3Apopular%20in%3Aphotography%20playing%20cards&qo=21)

Posted in Life & Happiness

Feynman Problem Solving Algorithm

Richard Feynman is a world-renowned genius physicist, famous for his ability of solving some of the most difficult problems in physics. He said that his intelligence was all thanks to his unique yet “normal” problem solving method, which he used to solve most of his problems. Here is the algorithm:

    1.  Write down the problem.
    2.  Think very deeply.
    3.  Write down the answer.

If that does not yield the answer:

    4.  Sleep.
    5.  Wake up, then think deeply again.
    6.  Write down the answer.

Nothing is impossible.