Posted in History & Literature

Three Daughters

A man asked how old a man’s three daughters were. The father replied with the following statement.
“The product of their ages is 36.”
“It’s hard to determine their ages from just that.” the man asking replied.
“The sum of their ages is same as the number of my house.”
“I still can’t figure out the answer!” the man replied again.
“My eldest daughter is blonde.” the father said, and the man, now smiling, replied.
“Oh, is that so? Then I can figure out how old your daughters are.”

How old is each daughter? And how did the man figure it out?
A computer cannot solve this problem, as it can only be solved using human logic.

Continue reading “Three Daughters”

Posted in Psychology & Medicine, Special Long Essays

Lucid Dream

Dreams are wonderful things. Within a dream, nothing is impossible and the mind unleashes its full potential creativity. Is there a way to harness such power? The short answer is: yes.

Lucid dreams are defined as the state of being aware that you are in a dream. This means that unlike normal dreams, you know that you are dreaming. Although this may sound easy, it is quite hard to enter and stay in a lucid dream. Many people experience a lucid dream a few times in their life, but tend to pass it off as a normal dream or some paranormal event (many “out-of-body” experiences can be explained as lucid dreams).

The major difference between a normal dream and a lucid dream is the ability to control your dream. This concept is explored in detail in the movie Inception, where characters utilise the creative power of dreamspace, tricking the victim that they are in reality to manipulate information out of them. Inception is actually a great example of what a lucid dream is like: the architect can manipulate the dreamspace to her wishes, even going as far as ignoring the laws of physics and conjuring objects out of nothing. This ability is not exclusive to movies – you too can exert this power within your own dreams, every night.

The most important point to remember is that lucid dreams are based on memory. Reason being, if you cannot remember the dream, then it might as well not have happened. Also, you need the ability to distinguish a dream from reality, as otherwise it will pass you by without you realising. There are a few tips and tricks that can help the induction of a lucid dream.

Firstly, keep a dream diary – a record of every dream you have in excruciating detail. This not only trains your ability to remember dreams in detail, but also lets you prepare for when a lucid dream comes. So every morning when you wake up, record whatever you can remember from the night’s dream. Many people complain that they never dream, but this is false – they are merely forgetting it. After keeping a dream diary for at least a couple weeks, you will find that the frequency of dreams increase dramatically, with increasing creativity.

Secondly, look for dream signs. You will notice from your dream diary that certain things appear often in your dreams. This may be a certain person, an impossible object (such as the staircase from Inception), meeting a deceased person or something happening (e.g. falling). A classic example is a clock. In a dream, when you look at a clock (preferably digital) and blink, time suddenly leaps around, such as 3pm suddenly becoming 6pm. Looking for these signs in your surrounding can easily alert you to the fact that you are dreaming.

Lastly, do reality checks as often as possible. These are actions that confirm that you are in reality, or conversely if the check fails, that you are dreaming. Reality checks are represented as totems in Inception, and although the risk of “getting lost in a dream” is close to nothing in a lucid dream, it is an extremely useful tool. Reality checks (RC) are based on the fact that the laws of reality do not function in dreams. For example, a common RC is bending your fingers backwards. In real life, your fingers will only go back so far. In a dream, the fingers can touch the back of your hand: a definitive proof that you are not in reality. Other examples include breathing through a pinched nose, pinching yourself (no sensation in a dream) and… anything creative actually. The general rule is: “habituate what is not your habit” – i.e. make a habit of something that is not usually your habit, so you can do it in a dream as a RC.

After a few weeks practising using the above skills, prepare your mind for a lucid dream. Every night before going to sleep, keep thinking “I will dream” or “I will stay awake in my dream”. Continuous reinforcement directly increases your chance of “waking up” in your dream, and allows you to begin your journey into lucid dreams.

As mentioned above, within a dream, you have almost godly powers as you can manipulate the entire dreamspace to your will. However, there is a catch: you have to control the dreamspace. This may sound absurd, but it will be relevant when you have your first lucid dream. Dreams are like wild mustangs – they will spiral out of control as soon as you try to take control. For instance, a novice lucid dreamer (or, in Greek, oneironaut) will find that as soon as they acknowledge that they are in a dream, they will instantly wake up. This is a form of defence mechanism as the boundary of reality and dream is faded, causing your brain to become confused.

There are methods to help your stay in dreamstate. It has been suggested that when you notice signs of waking up (e.g. the surroundings become blurred and slowly disappear), spinning on the spot can prolong the dreamstate. Rubbing your hands together also helps. The duration you stay in the dream becomes longer as you become more proficient in lucid dreaming.

This is only the first step. The more you manipulate your dream, the more your brain will “reject” your dream-self. Again, this is seen in Inception (it is actually quite an accurate depiction of lucid dreaming). You will find that through practice, you not only lengthen your lucid dream, but also increase the power to manipulate things. In the advanced stage, you will not only be able to completely recreate the world around you, but also achieve flying and the ability to summon people.

A final point to learn about lucid dreaming is that there are two ways into a lucid dream: DILD and WILD.
The first, and the most common, type is Dream-Induced Lucid Dream. This is by far the easiest method. In DILD, you “wake up”, or become self-aware, in a dream and then continue to dream the same dream (except now it is lucid). It is easier to achieve this during a nap or when you go back to sleep after waking up in the middle of the night.

The second, and more advanced method, is the Wake-Induced Lucid Dream. WILD is when a lucid dreamer can go straight into a lucid dream from a state of alertness. This lets you enter a lucid dream anytime at will, and can be more powerful than a DILD. However, there is a catch. WILD easily induces sleep paralysis (see Sleep Paralysis) due to the forced induction of REM paralysis. This can be a horrifying experience for the unprepared, especially due to the nightmarish hallucinations it brings. But after practice and the correct mindset, you can easily vanquish this state with willpower, and freely enter a lucid dream. Sleep paralysis should not deter you from attempting lucid dreaming, for it is only a temporary side effect.

Lucid dreaming is one of the most useful skills one can learn. Not only does it let you explore your mind freely, you can go deeper to discover your subconscious (often through imagery), solve complex problems you couldn’t in real life and relieve the stress built up from reality. An interesting feature about dreams is that time is completely relative; this means you will enjoy a lengthy dream much longer than your actual sleep, giving you a better rested sleep. If you are lucky, you may even enjoy the delightful experience of a “dream within a dream” (or go even deeper).

Oneironauts, dream on.

Posted in Psychology & Medicine

Cognitive Dissonance

When two conflicting ideas exist at the same time in the human mind, it causes uneasiness and discomfort. Human beings instinctively tried to reduce the dissonance, most easily achieved by adaptation and blaming. For example, when a person wants something strongly but cannot attain it, they choose to believe that they do not want it any longer, discarding one idea to dissolve the dissonance.

A famous portrayal of this condition is Aesop’s fable The Fox and the Grapes, which goes as following:

A fox sees a grape on a tree and wants to eat it. However, the grape is too high up, so the fox says “That grape is surely sour.” and turns away.

This fable shows the classic pattern of: Wants something -> finds it unattainable
-> criticises it to reduce their want, and ultimately the dissonance caused by it.

This effect is quite powerful and explains many of mankind’s unique behaviours. As stated above, people try to reduce the dissonance by justification, denial and even blaming a third party to ease their mind.
Interestingly, the act of “justification” is brought on by another human feature: arrogance. Most people consider themselves intelligent and always making the right decisions, ergo when they make a mistake it conflicts with their self-image. Instead of accepting that they made a mistake (thus altering their image), they instead believe that they intended that action. This belief is so strong that they do not even know the justification happened subconsciously.

For example, there is a phenomenon called buyer’s remorse, where a buyer finds a flaw or a better product after buying something, feeling remorse (which is due to the discomfort caused by cognitive dissonance). Instead of blaming themselves, people will justify their reasons for buying that product, and paradoxically value that item even more. This shows how cognitive dissonance can be seen everywhere in everyday life.

In short, people cannot accept paradoxes, believe they always make the right decisions, and twist reality and make excuses when it does not fit what they desire. People are fascinating.

Posted in Science & Nature

Locust

Locusts are a well-known symbol of destruction. The path of a locust swarm is bound to be left bare with nothing in sight. The most amazing feature of this insect is its reproductive abilities, which can be considered explosive. Furthermore, increased tactile stimulation of a locust’s hindleg causes it to release a neurotransmitter called serotonin, which causes mutual attraction, change of colour and increased consumption of food, thus priming them for reproduction. This allows them to reproduce even faster as the population grows, letting it easily reach numbers of billions in a short time. A large population then causes the locusts to swarm and migrate, and some species can cover distances of up to 500km. These swarms have been known to cover over 1000 square kilometres of land, and any food source in its path is instantly eaten up and used as fuel for reproduction. Because of this, locusts have become an icon of horror and destruction since ancient times as it can destroy crop fields within a matter of hours. This symbol is employed by the bible also, for example as the eighth plague of Egypt.

In some ways, a locust swarm can be seen as natural selection at its best. Explosive reproduction and voracious appetite is the basics of survival, skills that allow a species to beat the fierce competition of “the survival of the fittest”. Although humans curse locusts for destroying crop, they are not the only species that breed thoughtlessly and consume all resources in their path.

Posted in Science & Nature

Making A Human

What ingredients are needed to make a human being?

  • Water 35L
  • Carbon 20kg
  • Ammonia 4L
  • Lime 1.5kg
  • Phosphorous 800g
  • Salt 250g
  • Niter 100g
  • Sulfur 80g
  • Fluorine 7.5g
  • Iron 5g
  • Silicon 3g
  • And traces of 15 other elements such as zinc, copper, magnesium etcetera.

To buy all of the above ingredients costs less than $5 USD.

Posted in Psychology & Medicine

Uncanny Valley

(original article by Kingdom of Discord, summarised and modified with permission)

The Uncanny Valley, a term coined by Japanese roboticist Masahiro Mori, is a theory that the more humanistic a robot (or any object) is, the more humans will feel comfortable with it and show empathy and love towards it. However, there is a point where the robot almost completely resembles a person, yet there is something not quite right. At this point, human response to the robot plummets, even falling below the line of neutrality and instead reaching a point where people become uncomfortable around it, and may even become hostile towards it or be afraid of it.

For example, robots such as C-3PO (from Star Wars) that are humanoid yet obviously robotic are met with love and affection from the audience. This also applies to human characteristics, such as Wall-E who shows human emotions that we can empathise with. 
But when the resemblance becomes too similar, such as a prosthetic limb, computer-generated images (CGI) such as characters from The Polar Express, or zombies, people find that there is something “wrong” and will show negative emotions towards it.
The Uncanny Valley also applies to people, especially those with a physical or mental disability that causes them to slide under the line that society names “the norm”.

There are many theories as to why this phenomenon occurs.
Firstly, the further away from human-likeness an object is, the less likely it will be compared to the “human norm”. But objects in the Uncanny Valley are more likely to be measured against “normal” humans, and thus they will be seen as “inferior”, rather than “superior to normal objects”.
Secondly, using the above theory, it can also be suggested that the primal instinct of avoiding mates with some disfigurement is elicited, causing a natural aversion.
Lastly, it may remind the person of their mortality and the fact that they could become something akin to that, invoking fear. The fear may also originate from the thought that they may become even closer to human beings, thus replacing humanity. This idea is seen in the anime Chobits.

The Uncanny Valley phenomenon is used extensively in the genre of horror movies, as people will relate more closely to human-like monsters such as ghosts and zombies than giant monsters. This will cause them to believe that it is more realistic, resulting in heightened fear. Combined with the uncanny feeling invoked by the closeness to a human, it is a potent method of scaring the audience.
It is also thought that the Uncanny Valley explains certain psychological conditions such as racism and the fear of clowns, as there is a primal aversion to those that are slightly different.