Posted in Philosophy, Special Long Essays

The Tree Of Possibilities

Author Bernard Werber (the inspiration for this Encyclopaedia) posited the following theory: if we could see the future, would we not actively build towards a better future? Imagine a tree soaring high into the sky, stretching countless branches in all directions. The many branches of the tree branch off into smaller branches, which branch into even more smaller branches. At the end of each branch, there hangs a leaf. This tree is not a normal tree; it is a Tree of Possibilities that represents the flow of time from the beginning of the universe to the distant future. Each split in a branch represents the creation of two different futures due to a choice or a change, while a leaf represents the final future created from the cumulative effects of these changes. Thus, the Tree of Possibilities is the ultimate crystal ball showing all the pasts that could have been and all the futures that can happen.

Of course the Tree of Possibilities is a fictional model created in our imaginations. But what if we could actually make this tree? First, we would create an organisation of the greatest scientists, mathematicians, sociologists, psychologists, historians, philosophers, science fiction writers etcetera that represent the many fields of knowledge. These people are gathered in a location far from the reaches of governments and the media, where they can discuss without any interference. These specialists will debate over all sorts of topics, amalgamating their knowledge and intuition to generate a tree diagram as mentioned above. This is a diagram free from ethics, morals, laws, optimism, pessimism and individualism – the ultimate objective view of all possible futures that humanity and the Earth may face. The experts may agree with each other at times and disagree at times. There is ample possibility that their postulations are wrong. But none of these matter. The important point is not that the Tree is “accurate” or not, but that it is an extensive scenario database of all the paths humanity can walk on towards the future.

The Tree of Possibilities will have various conjectures such as: What if nuclear war broke out? What if artificial intelligence is perfected? What if chimpanzees reach the intelligence levels of human beings? What if we build cities on the Moon? However, the future is altered much more easily that you would think. Thus, there will also be branches representing much more trivial and ordinary (even bizarre) postulations as well: What if smoking is banned? What if the average age women gave birth is older? What if rhinoceroses were domesticated pets? What if pianos do not exist?

On analysing these numerous postulations, a branch bearing the leaf with the ideal future will be found. Ergo, we can choose to follow a path of least resistance, where all the choices we make will ultimately lead to that ideal future. Essentially, the Tree of Possibilities is a tool that is used to predict the future. However, it is not “fortune telling” as it is based on logic rather than magic and divinity to see into the future. The future the Tree tells is not a set “destiny”, but rather one “possibility”. Thus, instead of fearing the future like we do with fortunes, we would instead feel excitement over the potential of finding the ideal future. If the path we are currently on is fated to an unhappy ending, then we can simply jump onto a different path with the guidance of the Tree. Unlike fortune telling, which destroys all uncertainty and any other possibilities in the future, the Tree of Possibilities provides humanity with the greatest gift: dreams of a better future.

As you could imagine, the possibilities of the future are infinite so a drawn-out diagram of the Tree of Possibilities would take up extensive amounts of space. Ergo, the ideal form of the Tree of Possibilities would be a computer program. As computer programs only need sufficient storage space, it provides a perfect environment in which the Tree may grow. The program would generate a Tree based on the information provided by the scholars, drawing out each branch and leaf, while also calculating the effects of any action on each of the possible futures. If we further applied the engine used in chess programs to predict the next few moves, then we may be able to create a program that can calculate the ideal future and the path of least resistance for humanity.

My ideal future is this. There is an isolated island, far from any interference, with a large building. At the centre of this building, there lies a supercomputer running The Tree of Possibilities. The computer is surrounded by lecture theatres, conference rooms and residential areas. Thus, specialists of each field may come to stay and use their knowledge to water the Tree and foster it. This island will provide humanity with hopes and dreams, leading them towards the best possible future based on logic and imagination.

The Tree of Possibilities will radically change our day-to-day lives. One of the greatest weaknesses of human beings is the inability to see the long-term happiness and sacrificing it for short-term gain. However, if we were able to see precisely how our actions will affect the future, then would we not act differently? Armed with insight and foresight, people will understand what is best for the future, and instead of the current near-sighted attitude of only seeing the gain right before our eyes, they will act in the best interests of their children and grandchildren. Politicians will see how useless bickering over trifling issues is and instead focus on policies that take a while to show the effects (yet nonetheless important), such as environmental conservation. The Tree of Possibilities will help us make rational decisions to create a world that the future generation will be happy living in, without being swayed by emotions and selfish greed. And so, we will build towards a utopia.

The greatest weapon a person has is imagination that can build the future.

Posted in Science & Nature

Alex The Parrot

Alex (Avian Language EXperiment) was the name of an animal psychology experiment that ran for 30 years starting from 1977. The experiment was designed to see if birds could undertake complex problem solving and learn languages like primates. For this, Dr Irene Pepperberg bough an African grey parrot, named him Alex and started teaching him how to speak. Before Alex, scientists believed that animals needed a large enough brain like a primate to handle the complex problems related to language. But Alex proved otherwise.

Before Dr Pepperberg, scientists failed to establish any two-way communication with parrots. She used a new training technique called the model/rival technique, where two trainers act in front of the parrot to teach it things. The method is as follows. One trainer (the rival) shows the other trainer the desired student behaviour they want the parrot to learn. The other trainer then compliments the trainer and shows attention. The parrot sees that the behaviour gets the trainer’s attention and learns it to compete with the rival. This technique was extremely successful and Alex began picking up words at a very fast rate (technically it was more of a two-way communications code than “language”).

Once communication was possible, Dr Pepperberg taught Alex many different concepts. Over the course of his life, Alex learnt 150 words, how to differentiate between seven colours and five shapes and also understood the concept of numbers and sizes. If you showed Alex two objects, he could answer many questions regarding one object (thus showing that his response was not a conditioned one). For example, if you showed him a small blue key and a large green key, he could answer what colour the larger key was, or which one was the green key. Furthermore, if a plate full of objects of different colours and shapes was presented to him, he could correctly count how many green blocks (or any other shape or colour) there was among the objects. The important point here is that he could pick out just the green blocks, excluding green balls or blue blocks from his answers (showing he fully understood the question and could attribute more than one characteristic to one object). He knew how to express himself, such as saying “Wanna go back” when he was tired, and would give playful, incorrect answers when bored of the repetitious experiments. According to Dr Pepperberg, Alex had the intelligence equal to a dolphin, a great ape or a five year-old child. He also knew how to attain knowledge by asking questions, such as when he asked what colour he was to learn the word “grey”.

Alex, who told us so much about the intelligence of a parrot, unfortunately died in 2007. The night before he died, he said the following last words to Dr Pepperberg: “You be good. I love you”.

Posted in Science & Nature

Dimensions: Exploring The Dimensions

In the 21st century, films and television have evolved to show 3D images. However, most people only have a crude understanding of what dimensions actually mean. This is a guide that will explore the incredible journey from a zero-dimensional point to a tenth-dimensional point and all the wonderful lines and folds that lie in between.

A point in space has no area – this is the zeroth dimension.
When two points are connected, it forms a line – the first dimension. This line allows one to travel from one 0D point to another, introducing the concept of length.
Another line is drawn branching off this line in a different direction – we have entered the second dimension. Now we have the concept of width.
By adding another concept – depth – we ascend to the third dimension. Now it is possible to go from one point on a 2D surface to another as we have “folded” a branch in the second dimension to meet the other branch. A simple explanation would be lifting your finger off one point and placing it on another point.

To simplify our journey to the third dimension we have:

  • Assumed a “point” in space as a dot (.)(0D)
  • Joined” two dots to form a line (|)(1D)
  • Branched” the line to create two ends (Y)(2D)
  • Folded” the branches together to make the two ends meet (P)(3D)

These four concepts of point, joining, branching and folding are crucial in understanding how the different dimensions interact.

An interesting thought regarding the concept of dimensions is perception. How would inhabitants of each dimension view different dimensions? This is easy for lower dimensions (2D and below) because we can see them as a dot, line, square and cube (our dimension). Ergo, we can easily understand all the concepts of the lower dimensions (e.g. width). However, the opposite would not be possible (e.g. a 2D being trying to understand depth) as the concept does not exist in their dimension.

To further explore this thought, we must explore the world of Flatland.

(This post is part of a series exploring the concepts of dimensions. Read all of them here: https://jineralknowledge.com/tag/dimensions/?order=asc)