In April 1998, a shrimp by the name of Tyson punched through the quarter-inch-thick glass of his cell and attempted an escape. He was promptly caught and had to be sent to a more secure facility. Unlike his boxing counterpart, Tyson was merely 10 centimetres in length. Mantis shrimp are well-known for their “fists of fury” – officially the fastest punch in the natural world.
Their weapons of choice are their clubs that can be retracted and folded under their head. Using a remarkable energy-storage system – much like the cocking mechanism of a gun combined with a spring – the mantis shrimp can unleash its rounded, stubby claws at a speed of 80km/h to hit its target in 0.003 seconds. This is an amazing feat given that it happens underwater, where the water puts up a significantly higher resistance compared to air. The acceleration needed to produce this awesome punch is 10,000 times the force of gravity (similar to a bullet). In simpler words, researchers could not film using high-speed cameras and needed to borrow a super high-speed camera just to see the punch happen.
However, the surprises do not end here. Researchers soon found that each strike by the mantis shrimp not only inflicted heavy physical damage, but the sheer speed of the punch created cavitation (implosion of bubbles). Much like the pistol shrimp, this cavitation releases massive amounts of light and heat energy. This shockwave happens immediately after the punch, essentially resulting in the target receiving a deadly one-two hit combo which instantly knocks it out (or disintegrated).
The force of the mantis shrimp’s punch can easily penetrate the hard shell of most crustaceans in the ocean, meaning no creature is safe. Mantis shrimps have also been observed beating up fish and octopi – and succeeding.
Not only does the mantis shrimp have the most powerful strike, it also has one of the most sophisticated eyes in nature and is extremely agile. This, combined with the shrimp’s cunning nature makes it the perfect hunter. It tends to ambush prey and swiftly knocks it out before it knows what hit it. If the one-hit KO fails, the mantis shrimp uses its agility to hit the foe and quickly swim away, then hit again from the other side until the foe is crushed.
Lastly, the shrimp described above is actually one type of mantis shrimp called a smasher. There is another subtype called spearer with claws modified into sharp spears that can be thrusted with the same force as the smasher’s clubs.
The only adequate metaphor to describe this awesome creature would be a Mike Tyson punching as hard as he can, in his prime, while his fist is attached to a meteor entering the atmosphere.
A High Five is the definitive symbol of awesomeness, the act of celebrating a legendary moment, bro-ship or the simple pleasures of life. It is easily performed by one person initiating it by raising an open hand (which can be accompanied by the calling out of “high five” or “give me five”), and the other person slapping the hand palm-to-palm with sufficient force. This act most likely originated in sports to celebrate the team’s victory and the bond between team members. A similar, and appropriately substitutable act is the fist bump, where two people tap their knuckles together in a light but decisive manner
An important principle regarding the high five, under Article 107 of The Bro Code, is that A bro never leaves another bro hanging. Not only is this dangerous to the bro’s health for keeping his arm raised for so long, but it can have a devastating effect on his confidence and social status due to the embarassment it causes in public.
The High Five can show great flexibility according to the situation, and thus can be modified easily. Such examples include: “relapse five”, “phone five”, “door five”, “tiny five”, “freeze-frame high five”, “hypothetical five”, “wordplay five”, “arthritis five”, “claw five”, “solemn low-five” or the last-resort “self five”.
Dreams are wonderful things. Within a dream, nothing is impossible and the mind unleashes its full potential creativity. Is there a way to harness such power? The short answer is: yes.
Lucid dreams are defined as the state of being aware that you are in a dream. This means that unlike normal dreams, you know that you are dreaming. Although this may sound easy, it is quite hard to enter and stay in a lucid dream. Many people experience a lucid dream a few times in their life, but tend to pass it off as a normal dream or some paranormal event (many “out-of-body” experiences can be explained as lucid dreams).
The major difference between a normal dream and a lucid dream is the ability to control your dream. This concept is explored in detail in the movie Inception, where characters utilise the creative power of dreamspace, tricking the victim that they are in reality to manipulate information out of them. Inception is actually a great example of what a lucid dream is like: the architect can manipulate the dreamspace to her wishes, even going as far as ignoring the laws of physics and conjuring objects out of nothing. This ability is not exclusive to movies – you too can exert this power within your own dreams, every night.
The most important point to remember is that lucid dreams are based on memory. Reason being, if you cannot remember the dream, then it might as well not have happened. Also, you need the ability to distinguish a dream from reality, as otherwise it will pass you by without you realising. There are a few tips and tricks that can help the induction of a lucid dream.
Firstly, keep a dream diary – a record of every dream you have in excruciating detail. This not only trains your ability to remember dreams in detail, but also lets you prepare for when a lucid dream comes. So every morning when you wake up, record whatever you can remember from the night’s dream. Many people complain that they never dream, but this is false – they are merely forgetting it. After keeping a dream diary for at least a couple weeks, you will find that the frequency of dreams increase dramatically, with increasing creativity.
Secondly, look for dream signs. You will notice from your dream diary that certain things appear often in your dreams. This may be a certain person, an impossible object (such as the staircase from Inception), meeting a deceased person or something happening (e.g. falling). A classic example is a clock. In a dream, when you look at a clock (preferably digital) and blink, time suddenly leaps around, such as 3pm suddenly becoming 6pm. Looking for these signs in your surrounding can easily alert you to the fact that you are dreaming.
Lastly, do reality checks as often as possible. These are actions that confirm that you are in reality, or conversely if the check fails, that you are dreaming. Reality checks are represented as totems in Inception, and although the risk of “getting lost in a dream” is close to nothing in a lucid dream, it is an extremely useful tool. Reality checks (RC) are based on the fact that the laws of reality do not function in dreams. For example, a common RC is bending your fingers backwards. In real life, your fingers will only go back so far. In a dream, the fingers can touch the back of your hand: a definitive proof that you are not in reality. Other examples include breathing through a pinched nose, pinching yourself (no sensation in a dream) and… anything creative actually. The general rule is: “habituate what is not your habit” – i.e. make a habit of something that is not usually your habit, so you can do it in a dream as a RC.
After a few weeks practising using the above skills, prepare your mind for a lucid dream. Every night before going to sleep, keep thinking “I will dream” or “I will stay awake in my dream”. Continuous reinforcement directly increases your chance of “waking up” in your dream, and allows you to begin your journey into lucid dreams.
As mentioned above, within a dream, you have almost godly powers as you can manipulate the entire dreamspace to your will. However, there is a catch: you have to control the dreamspace. This may sound absurd, but it will be relevant when you have your first lucid dream. Dreams are like wild mustangs – they will spiral out of control as soon as you try to take control. For instance, a novice lucid dreamer (or, in Greek, oneironaut) will find that as soon as they acknowledge that they are in a dream, they will instantly wake up. This is a form of defence mechanism as the boundary of reality and dream is faded, causing your brain to become confused.
There are methods to help your stay in dreamstate. It has been suggested that when you notice signs of waking up (e.g. the surroundings become blurred and slowly disappear), spinning on the spot can prolong the dreamstate. Rubbing your hands together also helps. The duration you stay in the dream becomes longer as you become more proficient in lucid dreaming.
This is only the first step. The more you manipulate your dream, the more your brain will “reject” your dream-self. Again, this is seen in Inception (it is actually quite an accurate depiction of lucid dreaming). You will find that through practice, you not only lengthen your lucid dream, but also increase the power to manipulate things. In the advanced stage, you will not only be able to completely recreate the world around you, but also achieve flying and the ability to summon people.
A final point to learn about lucid dreaming is that there are two ways into a lucid dream: DILD and WILD.
The first, and the most common, type is Dream-Induced Lucid Dream. This is by far the easiest method. In DILD, you “wake up”, or become self-aware, in a dream and then continue to dream the same dream (except now it is lucid). It is easier to achieve this during a nap or when you go back to sleep after waking up in the middle of the night.
The second, and more advanced method, is the Wake-Induced Lucid Dream. WILD is when a lucid dreamer can go straight into a lucid dream from a state of alertness. This lets you enter a lucid dream anytime at will, and can be more powerful than a DILD. However, there is a catch. WILD easily induces sleep paralysis (see Sleep Paralysis) due to the forced induction of REM paralysis. This can be a horrifying experience for the unprepared, especially due to the nightmarish hallucinations it brings. But after practice and the correct mindset, you can easily vanquish this state with willpower, and freely enter a lucid dream. Sleep paralysis should not deter you from attempting lucid dreaming, for it is only a temporary side effect.
Lucid dreaming is one of the most useful skills one can learn. Not only does it let you explore your mind freely, you can go deeper to discover your subconscious (often through imagery), solve complex problems you couldn’t in real life and relieve the stress built up from reality. An interesting feature about dreams is that time is completely relative; this means you will enjoy a lengthy dream much longer than your actual sleep, giving you a better rested sleep. If you are lucky, you may even enjoy the delightful experience of a “dream within a dream” (or go even deeper).